Game On! – iPhone Gaming

by Anthony on March 5, 2011



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One of my favorite things about owning an iPhone is the ability to feed my constant craving for wanting new video games to play. A few years ago I loved engaging in long, expansive console titles where I would dedicate literally weeks worth of hours to playing. Flash forward to 2011 where I truly enjoy and appreciate the “on the go” game genre that the iPhone has since evolved.

The iPhone app store has no shortage of games to play, but if you look at the top downloaded and rated titles they all have one basic thing in common…THEY’RE FRIGGIN SIMPLE! If you’re reading this and are going to make an iPhone game then please keep it simple stupid (best advice I ever got, hurts my feelings every time).

Angry Birds, Doodle Jump, Cut the Rope, Fruit Ninja, Tiny Wings, Plants vs Zombies and countless others are all easy to control, fun enough to provide high replay value, and CHEAP. I’m not saying iPhone games don’t get boring (remember Flight Control? Yeah, me neither). Gaming in 2011 is just a lot more cost effective for me with .99 apps over the days of blowing $60 on console titles that grow just as stale, if not more. Oh, and I can’t play Halo while going number two in the bathroom. Yeah, I said it, don’t act like you don’t toilet-game too.

What will be fascinating to see is how this new trend in phone gaming affects true handheld game consoles such as the Nintendo 3DS and Sony NGP, both due out this year. Personally, apps like Infinity Blade make me excited for the future. $4.99 for a game that looks like it belongs on an Xbox 360, plays easily enough, and I can download while in bed makes a hell of a lot more sense to me than $250 for a 3DS and at least $30 for one game. We’ll see what happens, but never has Nintendo launched a handheld system when they’re was such a competitive market for mobile gaming. My guess is that the 3DS will launch strong, and then die quicker than a red shirt in Star Trek.

So what about¬†multiplayer games that you can play on the Nintendo DS?? I’ve been there, I enjoyed it, I respect it, but all I’m saying is that I know a lot more people with iPhones than I do with DS’… The potential is there for something great, a developer just needs to figure it out. There’s an iPhone / Android game called Pocket Legends that is opening up eyes to the MMORPG genre for the first time in a true mobile format.

This is exciting stuff to me, and there will be more game-changers (pun intended) in the mobile market to come.

Cheerio,
Anthony.

{ 3 comments… read them below or add one }

Pat B March 5, 2011 at 11:50 pm

Of course, i must comment on this. I like the iPhone games and there are some real gems out there but from what i have been reading it is difficult for game developers to turn a profit on mobile games (phone games). In fact, information from the recent Game Developers Conference shows that the average profit to developer for an app game in the app store is around $5,000. I think its a great time for mobile gaming right now because there are so many to choose from and they are all competing for our game time but there seems to be a problem that’s going to have be dealt with eventually, How do game developers continue to spend the time and money on mobile game production when the profits are so low and maintain a certain level of quality in the games to make them appealing? I dont see mobile gaming overtaking the console market any time soon when a console games like (Joe will hate me for this) the Call of Duty series rake in billions of dollars in profit per title. No matter what happens on the business end great games are still going to be developed and released for our gaming joy. For me as a gamer watching video games go through this evolution into mobile gaming has been awesome and in its own special way, historic. Now, i must return to my game of Prize Fighter which Im playing on my Model One Sega CD.

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Anthony March 6, 2011 at 12:13 am

You are wise as you are kind, Mr Pat!

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Pat March 6, 2011 at 12:59 pm

Aw shucks

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